Ill Met in Nara'Tel

Chapter One

A Rocky Start

Note: The flavor text that comes before the game recap is not in character knowledge, if it is then I will make a note of it.

In this world, is the destiny of mankind controlled by some transcendental entity or law? Is it like the hand of the gods hovering above? At least it is true that man has no control; even over his own will.

A carefully penned missive
My lord,

Their ineptitude proved most fortuitous. The five are marked and are now woven ever tighter into the threads of fate. However, they are more formidable and resourceful than anticipated and have allied themselves with one of our old enemies. The rituals are Far Hill have been identified by one of their number and it will take much longer to complete our task there.

However, this setback is of little concern. The five are Marked, and thusly makes finding them all the easier. We will crush them before they learn any more of our plans, and the Armsmaster will be without close allies. I do not know how much they trust him, or he them, however. If direct force proves ineffective, then there are alternatives that are just as effective…


A crumpled note on a parchment written in a hurried hand
The situation here is getting worse. I don’t know how much longer we truly have. There’s more than Nara’Tel at stake, and it’s about time you swallow your pride, admit you were wrong and face the facts.

At the very least, keep the Syndicate off my back unless you want to lose more of your assassins.

Game Recap
The party all met in a tavern, and were chartered/hired to help a mining cartel trade caravan return to the mines. En route, the winds blew the ship off course into the abandoned docks where a presence made itself known on the ship.

Out from the docks, they were attacked by strange creatures from the deep, composed mostly of seaweed wrapped around bones and ocean refuse. There was a green gem, and when smashed it let loose several glowing green entities that sought out the party members and marked them with a cultist brand of sacrifice on their necks.

They eventually arrived at Far Hill and after some problems with grumpy gate guards met a man who seemed to know something about the emerging cultist activity. They agreed to aid him and went to investigate the activity taking place around Far Hill. They found what appeared to be some kind of ‘Awakening’ ritual.

They agreed to look into a dwarven mine that had similar activities before closing up, further in the north. They are on the way there now.


mcsars mcsars

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